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In the real world, most objects do not loose volume when they deform: they may for instance compensate a local
compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through specific
bulges and folds. This paper presents a novel extension to smooth skinning, which not only offers an exact control
of the object volume, but also enables the user to specify the shape of volume-preserving deformations through
intuitive 1D profile curves. The method, a geometric post-processing to standard smooth skinning, perfectly fits
into the usual production pipeline. It can be used whatever the desired locality of volume correction and does not
bring any constraint on the original mesh. Several behaviors mimicking the way rubber-like materials and organic
shapes respectively deform can be modeled. An improved algorithm for robustly computing skinning weights is
also provided, making the method directly usable on complex characters, even for non-experts.
Keywords: volume preservation, skinning, SSD, character animation, deformation. |
Reference:
D. Rohmer, S. Hahmann, M.-P. Cani
Exact volume preserving skinning with shape control
,
ACM/EG Symposium on Computer Animation (SCA)
August, 2009. New Orleans.
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